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You also have a tool called the Nanoforge this time around, which changes up the idea of destruction completely, since now you can rebuild whatever you destroy. And finally there’s the Singularity Cannon, which creates a miniature black hole at the point of impact, sucking in all enemies and structural material before exploding it back outward. If you are interested in structural damage, what could be better than the Plasma Beam, which creates a continuous stream of searing energy which disintegrates anything it touches? You can “draw” across the environment, cutting a tower in half like slicing through a banana. For precision area of effect work (sounds like a contradiction, right?) you can go with the Energy Grenade Launcher, which specifically targets biomatter, so you can throw explosives around with abandon and not worry about significant structural damage, which is important when you’re standing on a fragile catwalk and don’t want to make yourself fall to your death.
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There’s also the Charge Launcher, which is like a souped-up version of the Mining Charges from Guerrilla: you can fire sticky bombs rapidly and then manually detonate them in quick succession.
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